Sony unveiled the PlayStation 5's new DualSense wireless controller on Tuesday. The controller will feature haptic feedback, a built-in microphone array, and adaptive triggers in the L2 and R2 buttons. Sony also changed the hand triggers' angles and altered the controller's grip. The new "Create" button will replace the PlayStation 4 DualShock 4 controller's "Share" button, which the Official U.S. PlayStation Blog states players will be able to use to create gameplay content.
The controller will have a two-toned design with light bars at each side of the touch pad. The company is considering ways to maintain strong battery life and lessen the controller's weight.
Jim Ryan, the new president and CEO of Sony Interactive Entertainment (SIE), previously announced that the PS5's controller will feature haptic feedback to replace current "rumble" technology. Additionally, adaptive triggers incorporated into the controller's trigger buttons (L2, R2) will allow developers to adjust resistance in the triggers.
The PS5 is slated to ship during holiday season 2020. Cerny revealed in April 2019 that the new console has been in development for four years.
PS5 lead system architect Mark Cerny stated during "The Road to PS5" livestream presentation on March 18 that "almost all" PS4 titles will be playable on the PS5 at launch. The company expects that the top 100 PS4 titles as ranked by play time will be playable. Sony also previously announced that the "overwhelming majority" of over 4,000 PS4 titles will be playable on the PS5. The company stated that backward compatible titles will run at a boosted frequency on PS5, which may result in higher or more stable frame rates and higher resolutions. The company has evaluated and tested hundreds of games to find issues that need adjustment, and it is planning to test thousands more before the console's launch.
The console will support some M2 drives, and SIE will announce in the future which drives will fit. The console's graphics core will use ray tracing and primitive shaders to allow a broad array of details.
The console's developers are targeting the PS5's SSD to have an IO throughput of 5.5 GB/s with instantaneous seek time. The console's custom RDNA 2 will have 10.28 TFLOPS and 36 CUs with variable frequency capped at 2.23 GHz.
Developers are aiming to utilize hundreds of advanced sound sources for the PS5. The system will utilize head-related transfer function (HRTF) to render 3D audio through headphones and TV speakers with a Tempest 3D Audio Tech engine. The console will have 5 HRTFs available at launch.
Source: Official U.S. PlayStation Blog